- Home /
sprite packer - where is spritesheet in the project folder?
when the sprite packer finishes the job it should produce bitmap used in the game am i right? anybody knows where the image might be located in project?
Answer by HarshadK · Aug 20, 2014 at 01:25 PM
As per the Unity manual for Sprite Packer it states under heading 'Other' that:
Atlases are cached in Project\Library\AtlasCache. Deleting this folder and then launching Unity will force atlases to be repacked. Unity must be closed when doing so.
Now you can check what is present in that folder.
THAN$$anonymous$$ YOU! missed it
it's in internal unity format, so i have to find another way
Hi, did you ever find out how to access the sprites from the Sprite Packer atlas via code?
sure Seith, you access the originals, sprite packer just creates the sheets and remaps the sprite coordinates etc.
if you mean by editor code, so there are limits now, for example you can't access pivot or you can't copy sprite but only create new, the pivot will be accessible in unity 5 (maybe earlier)
There are no AtlasCache\ folder that I can see using Unity 2017.x Any updates on this ? I'd love to check what Unity is doing with it's packing system.
Your answer
Follow this Question
Related Questions
How do I use the sprite packer sprites after packing? 0 Answers
Reduce RAM memory by using Atlases 0 Answers
Sprite Packer also include original sprite in build 0 Answers
How can I set SpriteAtlas Texture as readable. 2 Answers
TexturePacker 0 Answers