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Question by Un4GivN_X · Nov 27, 2018 at 01:33 PM · uiatlassprite packersliceslicing

Sprite packer + 9-slice + alpha = bug

Using Unity 2018.2.5f1

Our UI artist created a button with a large glow effect that fades alpha out quite far. This button is also integrated with the 9-slice feature so it can properly scale horizontally. I created a sprite atlas and added our UI elements including that particular button.

When I look at the atlas preview, it seems fine. At runtime, that button bleeds a lot and displays some garbage at the bottom. I tried to increase the padding to 8 but it has little to no effect.

After investigation, I came to the conclusion that this might be a bug in the sprite packer. Maybe there is a hidden process that evaluate where to crop the pixels based on an undefined alpha threshold.

  • The issue is that the new height of that image doesn't match with the height specified in the 9-slice settings of that sprite.

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Answer by Dazo1985 · Oct 15, 2019 at 01:04 PM

Get sure there is empty alpha on each edge of the image. If there is one side touching the end of the image size it creates this issues.

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Answer by etaxi341 · Oct 15, 2019 at 01:21 PM

That is normal behaviour if your Texture isn't pixelperfect and there are no margins

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avatar image LilGames · Mar 31, 2020 at 02:36 PM 0
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Can you explain what you mean by that? How do you set a Sprite/UI 2D texture to "pixelperfect"? This option is only in Camera settings.

I'm experiencing similar weird issues with 9-slice, and even removing them from the atlas has not fixed it. Only happens in WebGL builds.

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