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Question by
kimmyZang · Feb 28, 2017 at 08:15 AM ·
build settingsatlascachesprite packer
Does the build include files which in AtlasCache folder?
I am new to use sprite packer which unity support. When I build project, does it include AtlasCache stuffs? If it does, is it necessary? or I need to delete the AtlasCache , when I build project.
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Answer by tanoshimi · Feb 28, 2017 at 08:49 AM
If you want to pack your sprites, you need the AtlasCache folder. As a general rule, you should never have to worry about manually deleting anything prior to making a build - Unity tracks dependencies for you and only compiles those assets actually used in a build.
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