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Question by Zirokden · May 02, 2021 at 01:20 PM · texture3dtile

3D Tile Merging

Lets say i have a 3D tiled map. Each tile is a plane mesh with a texture.

What would be the best way that i could define some "borders" from my tile so i would render them at neighboar tiles ?

I could manage this by rendering another plane so place just the transparent texture but it seems a bit clunky.

heres an image to demonstrate better what im trying to do:

alt text

screenshot-1.png (10.6 kB)
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