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3D Tile Merging
Lets say i have a 3D tiled map. Each tile is a plane mesh with a texture.
What would be the best way that i could define some "borders" from my tile so i would render them at neighboar tiles ?
I could manage this by rendering another plane so place just the transparent texture but it seems a bit clunky.
heres an image to demonstrate better what im trying to do:
screenshot-1.png
(10.6 kB)
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