Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 14 Next capture
2021 2022 2023
1 capture
14 Jun 22 - 14 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges

Persistent

Cancel

Cancel

All Questions

  • Unanswered Questions
avatar image

SamFernGamer4k commented

How to get some unique identifier for GameObjects?

Jan 21, '21 gameobject·persistent·unique-identifiers·identify

1 Reply

1 Votes

avatar image

jackmw94 answered

Switching back and forth between scenes while keeping track of loot.

Jan 13, '21 c#·programming·scene-loading·persistent·persist

1 Reply

0 Votes

avatar image

tenthbyte answered

Create a persistent GameObject using Singleton

May 6, '20 singleton·global·global variable·persistent·global variables

3 Replies

1 Votes

avatar image

CarterG81 edited

Lots of persistent data

Apr 29, '20 persistence·persistent

2 Replies

1 Votes

avatar image

rohankad commented

Are cached asset bundles persistent when application updates?

Sep 16, '19 android·ios·cache·bundles·persistent

0 Replies

2 Votes

avatar image

rohankad commented

How to download asset bundles and storing it locally in ios

Sep 16, '19 ios·storage·asset bundles·persistentdatapath·persistent

0 Replies

0 Votes

avatar image

BrandonKirkley asked

Can there be private images on a gameobject? Or something similar to it? Self-contained images?

Aug 25, '19 in Help Room

0 Replies

0 Votes

avatar image

JPhilipp answered

"Freeze" trail renderer?

Aug 2, '19 mesh·renderer·trail·persistent

4 Replies

3 Votes

avatar image

ToroidGames edited

How to change onValueChanged target GameObject in a Slider during runtime?

Jun 7, '19 gameobject·slider·target·missing·persistent

1 Reply

0 Votes

avatar image

MADiFold answered

Persistent Scene

Jun 6, '19 c#·scene-switching·persistent

2 Replies

3 Votes

avatar image

Salim answered

Scriptable Object Cannot Reference Another Script In Scene

Dec 20, '18 scriptableobject·persistent

2 Replies

1 Votes

avatar image

tormentoarmagedoom edited

is it possible to reset Time.time

Jun 25, '18 in Help Room

1 Reply

0 Votes

avatar image

Temseii answered

Best way to implement the same GUI from scene to scene

May 17, '18 gui·inventory system·persistent

1 Reply

0 Votes

avatar image

GeoffreyFreudenberg asked

How to make Unity remember purchases made by players using Firebase?

May 15, '18 c#·iap·persistence·persistent

0 Replies

0 Votes

avatar image

MrMatthias edited

How to make it so Unity remembers purchases made by players whenever they play? (C#)

Apr 26, '18 c#·saving·storage·persistence·persistent

1 Reply

0 Votes

avatar image

ryangallion commented

UI Menus and Multiple Scenes - Pass variables?

Mar 21, '18 ui·scene-switching·persistent

1 Reply

0 Votes

avatar image

FrogSkull edited

App or APK updates and persistent data (Save Games, items, etc...)

Feb 15, '18 in Help Room

0 Replies

0 Votes

avatar image

SepM asked

UnloadScene Working but not UnloadAsync?

Jan 20, '18 async·scene-change·additive·unload·persistent

0 Replies

0 Votes

avatar image

SepM commented

Wrong Scene (Persistent) Loading

Jan 20, '18 loading·scene-switching·save data·unloading·persistent

1 Reply

0 Votes

avatar image

Cuttlas-U answered

Can't drag variables between different scenes

Sep 25, '17 in Help Room

1 Reply

0 Votes

avatar image

Slink472 asked

Strange persistent variable duplication Closed

Sep 8, '17 variable·access·persistent

0 Replies

0 Votes

avatar image

Roujucad answered

How to get argument values from persistent listener of UnityEvent

Aug 27, '17 scripting problem·events·persistent·listeners

2 Replies

0 Votes

avatar image

Adam-Mechtley edited

Scene gameobject public variables assigned by script in editor doesnot persist - but manually entered values in editor UI persists

Jun 12, '17 gameobject·scene·editor-scripting·persistent

1 Reply

0 Votes

avatar image

Xavier78 asked

MenuItem toggle getting reset on play.

Apr 22, '17 editor·menuitem·persistent

0 Replies

0 Votes

avatar image

FailureToAdapt answered

Mute Toggle Not Staying On

Jan 4, '17 in Help Room

2 Replies

0 Votes

avatar image

Fr33zerPop published

How do I access methods and variables in a *Don't destroy on load* object?

Oct 16, '16 sound·methods·persistent

0 Replies

0 Votes

avatar image

Rachel570 published

Unity: Attaching a volume control slider that doesn't always exist, to another object.

Sep 23, '16 unity 5·getcomponent·slider·music·persistent

0 Replies

0 Votes

avatar image

ZeppelinCaptain commented

How can I draw persistent trails with particles?

Sep 6, '16 particles·rendertexture·trail·paint·persistent

1 Reply

0 Votes

avatar image

Lord-Megabite answered

UnityAction + AddPersistentListener taking arguments

Feb 8, '16 in Help Room

1 Reply

0 Votes

avatar image

Hassan-Kanso commented

Losing serialized data after play button pressed.

Jan 31, '16 unityeditor·serialization·editorwindow·persistent

0 Replies

1 Votes

  • 1
  • 2
  • ›

Related Topics

c# gameobject persistence editor save data scene-switching save playerprefs data storage trail unity 5 instantiate slider additive global persistentdatapath scene-loading variable ios async android scene serialization timer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges