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Question by FrogSkull · Feb 15, 2018 at 01:05 AM · updateapksave datapersistent

App or APK updates and persistent data (Save Games, items, etc...)

What is a good way to handle persistent data against app (APK) updates that comes with different variables set (e.g. locked new items, levels, player skins)?

I wonder if it causes problems when the player loads the old saved data right after an application update, and the application demands a new set of data to feed game assets.


How to prevent the code from trying to access new variables wich its loaded contet is still not aware of existence?
Example:


save(1)
armor = 1.0f ;
life = 1.2f ;


Load(1)
player.armor = loadContent.armor;
player.life = loadContent.life;


App Update, player has new property "fly"


Load(2) from same old save 1 session.

player.armor=loadContent.armor;
player.life=loadContent.life;
player.fly=loadContent.fly (alert!)


(... but wait, loadContent.fly would return null or some unhelpful value like "0" until the next Save session).

How can we avoid this situation?

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