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Question by Alex-Chouls · Jun 14, 2017 at 12:33 PM · editoreditor-scriptingstartupinitialize

How to auto-update project with errors?

I'd like to have a script auto-run in the editor to fix errors in the project (e.g. after the user updates Unity). I'm using [InitializeOnLoad] on an AutoUpdate script, but if the project has errors the script never runs. Is there any way to call a script even if the project has errors? Basically something similar to the Unity API Updater behavior?

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avatar image hexagonius · Jun 14, 2017 at 02:49 PM 0
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If there are code errors, then no.

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