- Home /
Question by
Alex-Chouls · Jun 14, 2017 at 12:33 PM ·
editoreditor-scriptingstartupinitialize
How to auto-update project with errors?
I'd like to have a script auto-run in the editor to fix errors in the project (e.g. after the user updates Unity). I'm using [InitializeOnLoad] on an AutoUpdate script, but if the project has errors the script never runs. Is there any way to call a script even if the project has errors? Basically something similar to the Unity API Updater behavior?
Comment
Your answer
