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Question by Cailean64 · Jan 30, 2017 at 04:43 PM · c#instantiateparticlesystem

Instantiate particle system attached to object

I have a particle system that I instantiate with the following code:

 Instantiate (gunParticles, transform.position, transform.rotation);

however when i do this and move my player the particle system stays where it is.

How to attach the particle system to my player when its created?

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Answer by ifurkend · Jan 31, 2017 at 02:08 AM

After instantiation, attach your particle effect object on your target with Transform.parent like:

 (particle effect object).transform.parent = (parent object).transform;

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