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Question by Kur4ta · Apr 19, 2017 at 04:57 PM · c#instantiatetransformvector3

I got Some Error about how to Transform Postiton Enemy where one point can spawn 2 enemies.

 private void spown () {

     ambil.acak();

     if (ambil.lcg==0)
     {


         Instantiate(proses, spot1.transform.position, new Vector3 (1f,-0.5f,0f) + position, Quaternion.identity);
         Instantiate(proses, spot1.transform.position, new Vector3 (2f,-0.5f,0f) + position, Quaternion.identity);
     }![alt text][1]


[1]: /storage/temp/92381-error.png

error.png (28.0 kB)
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Answer by Landern · Apr 19, 2017 at 05:19 PM

You're usage of Instantiate doesn't conform to any of the functions/methods/overrides for Instantiate.

Assuming that the variable proses is a GameObject in some form these are the supported methods for Instantiate:

 public static Object Instantiate(Object original);
 public static Object Instantiate(Object original, Transform parent);
 public static Object Instantiate(Object original, Transform parent, bool instantiateInWorldSpace);
 public static Object Instantiate(Object original, Vector3 position, Quaternion rotation);
 public static Object Instantiate(Object original, Vector3 position, Quaternion rotation, Transform parent);

In your case we have a signature of Instantiate(GameObject, Vector3, Vector3, Quaternion).

You will notice that the types i specified doesn't match any of the signatures that exist in UnityEngine.

Without more information about the variables you're passing in your original post, you will need to work out the parameters to conform to the supported Instantiate methods.

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