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Question by Pocketfuzz · Jan 21, 2018 at 03:35 AM · collisionmodelshole

Add Holes to Object

I'm trying to make a 3D version of a Labyrinth game, and I need to make a playing field with holes in it that the player can fall through. I made a model in blender with "holes" in it, but my gameobject in unity treats the whole blender object as a solid plane and glides right over them. Is there a way of having unity recognise the holes in the model as non-solid? I'd prefer not to use blender at all, but the very few things I could find about using 3D objects for this kind of thing suggested it's not possible to put holes in them with unity. Is there a way to add holes in the editor, or if not, how can I remove collision from the holes in the model? TIA

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Answer by PeteZa94 · Jan 21, 2018 at 07:26 AM

Have you tried adding Mesh Collider to the model?

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avatar image Pocketfuzz · Jan 23, 2018 at 01:41 AM 0
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No, I haven't. This is my first time making anything with Unity, so I'm really lost, haha. I'll try setting up a collider for the playing field's mesh. Fingers crossed that helps work this out. Thanks for the tip!

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