Add Holes to Object
I'm trying to make a 3D version of a Labyrinth game, and I need to make a playing field with holes in it that the player can fall through. I made a model in blender with "holes" in it, but my gameobject in unity treats the whole blender object as a solid plane and glides right over them. Is there a way of having unity recognise the holes in the model as non-solid? I'd prefer not to use blender at all, but the very few things I could find about using 3D objects for this kind of thing suggested it's not possible to put holes in them with unity. Is there a way to add holes in the editor, or if not, how can I remove collision from the holes in the model? TIA
Answer by PeteZa94 · Jan 21, 2018 at 07:26 AM
Have you tried adding Mesh Collider to the model?
No, I haven't. This is my first time making anything with Unity, so I'm really lost, haha. I'll try setting up a collider for the playing field's mesh. Fingers crossed that helps work this out. Thanks for the tip!
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