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Question by mzeman4818 · Sep 05, 2020 at 09:05 PM · frictionwall collisionsticky

How to stop player from climbing/sticking to walls

My player is able to climb walls, which he isn't supposed to do, which is shown belowalt text

By looking around, one of the main solutions is to add a physics object with no friction, which I added to the wallalt text

But, it still doesn't work and i'm not sure how to fix this

ezgifcom-resize.gif (509.4 kB)
wall.png (10.7 kB)
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Answer by BenWiller1989 · Sep 05, 2020 at 09:14 PM

Do you have any Gravity Manager at all, like a Rigidbody or some down-force? Also, you could send out a Ray, that stops the input forward movement after a certain small distance.

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avatar image mzeman4818 · Sep 05, 2020 at 09:22 PM 0
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@BenWiller1989 I have a gravity script

 controller = GetComponent<CharacterController>();
 
 
         if (controller.isGrounded)
         {
             VerticalVelocity = -gravity * Time.deltaTime;
             if (Input.GetKeyDown(KeyCode.Space))
             {
                 VerticalVelocity = jumpforce;
             }
         }
         else
         {
             VerticalVelocity -= gravity * Time.deltaTime;
         }
 
         Vector3 moveVector = new Vector3(0, VerticalVelocity, 0);
         controller.$$anonymous$$ove(moveVector * Time.deltaTime);

avatar image BenWiller1989 mzeman4818 · Sep 05, 2020 at 09:39 PM 0
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You know you can test, if it works, by just lifting your player up in the Scene view window, while your game is running. Does it work, your gravity script ?

avatar image mzeman4818 BenWiller1989 · Sep 05, 2020 at 09:43 PM 0
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@BenWiller1989 It does, and im also curious about what you said here "Also, you could send out a Ray, that stops the input forward movement after a certain small distance." what is a ray? I am quite new to unity

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