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Question by TangoNation · Oct 12, 2016 at 04:27 PM · physicswheelcollidercar physicssteering

How do I make wheelcolliders act like a real car with under-steer and over-steer. it seems I can only have one and the over-steer is extremely unrealistic

Ok I have set up 4 wheel-colliders for my car with the power going to the back wheels. I am making an arcade-ish top down driving game and I want to have physics where I can hold a drift nicely and have minimal over-steer. The way I had it before, keeping the grip levels on all the wheels the same, the car would grip to the road like it had glue on its wheels. I reduced the grip on all and the car would just under steer like crazy and go in a straight line when I turn. I tried to create it so it would lose the back end when going round a corner and that worked well, until I lost it completely and it span so ridiculously as the front had so much more grip. When I implement a handbrake for the back wheels it doesn't make the back lose grip, it just makes the car stop pretty much instantly.

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Answer by lumbert · Jul 25, 2018 at 01:20 PM

Add very hard suspension to prevent shifting the car load too easily to one side and therefore making minimal grip differences on the wheels.

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