Question by
TangoNation · Oct 13, 2016 at 05:37 AM ·
physicswheelcollidercar physicscarswheels
How do I calculate grip of a tyre and make it grip and slide realistically?
The unity wheelcollider is useless for what I'm doing so I have to make my own system. This means I have to create my own tire physics but I don't know where to start. I am trying to create an arcade driving game where it grips the road nicely but will start sliding when you want it to and its easy to control. I can't do this with the wheel collider as I can only get it to only have under-steer or have a system where it feels like I have metal plates under the rear wheels and it will over-steer too unrealistically and it looks terrible..
Comment