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Question by maratheapurv · May 08, 2021 at 05:25 AM · physicsrigidbodyboxcollidersimulationphysics settings

Adding real life physics behavior on 3-d object.

Hello, I've been working on a Jenga like game in AR. It is my first time with unity 3-d and so need a little push towards how I can get these Jenga blocks to follow real life physics behavior. As you can see in the image attached below, the blocks should topple when the support is the least, but instead they topple to a certain extent but then just hang mid air. I just need to know where to start and how to add these behaviors to the blocks to simulate a real life experience. Also if they do topple, they tend to completely deform and change the shape into something ridiculous like a plane or something as shown in the second image.

alt text

alt text

jenga2.png (165.0 kB)
jenga3.png (288.7 kB)
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Answer by DenisIsDenis · May 08, 2021 at 06:58 AM

Hello. If you do this: alt text you will get this result: alt text


cubes.png (308.3 kB)
physicsofcubes2.gif (266.8 kB)
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avatar image maratheapurv · May 08, 2021 at 07:22 AM 0
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Hi @DenisIsDenis , I am sorry but it isn't clear what you are trying to show here. Am I missing on something?

avatar image Llama_w_2Ls maratheapurv · May 08, 2021 at 07:42 AM 1
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I believe Denis is trying to say, each block should have a rigidbody and a box collider attached. The cubes should topple by themselves, if the foundation is destroyed. What did you try? @marathepurv

avatar image maratheapurv Llama_w_2Ls · May 08, 2021 at 07:47 AM 0
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HI , Yes all the blocks have a rigidbody and a boxcollider on them. I haven't really changed these parameters at all, but the results are completely different.

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