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Question by Spudwell06 · Jul 26, 2021 at 04:33 PM · collisionblender-exportingcar physics.fbx

Add collision to .fbx

I am making a car driving 'game' and have made a model in Blender; I have have exported as .fbx into the assets folder and it appears.

However it is only rendered, with no collision which is a problem. I do not want to use loads of box colliders, and want to know if its possible.

Performance is not a concern (within reason)

Thank for any help

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Answer by New_Game_Ideas · Jul 27, 2021 at 01:33 PM

Look at import options of your model. Click model and check Generate colliders and don2t forget to make it convex. Hope this helpes.

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Answer by Pangamini · Jul 27, 2021 at 06:15 PM

Create a prefab (or a prefab variant) from your imported fbx. Then you're allowed to edit it. Add colliders, sound emitters, particles and everything else you want.

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