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Question by heftyashish · Jul 17, 2012 at 12:16 PM · collisioncar physics

Objects should simulate the real world like FPC

How do i make my car simulate physics when it hits a tree or another car. For eg. say i have my car and the enemy car I have added the Rigidbody component to my car, Box colliders to both the cars. When i hit the enemy car, I want the real world physics to take place, taking into account the velocity, hit area etc. I am new to unity, Can someone please help. Also, am i using the right collider(box collider) for a car?

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Answer by ScroodgeM · Jul 17, 2012 at 01:38 PM

  • first you need is physic materials to repeat real world's materials for car's surfaces, road, tree and others
    • then, for real physics you need a wheel colliders for car (it's easy to move a real car in front-back direction, but very hard in left-right)

    • also you need customise wheel colliders for your situation

    • and now, you should write some scripts to control cars - like a motorized wheels, turning wheels, speeds and accelerations control etc

http://u3d.as/content/unity-technologies/car-tutorial/1qU

did you try this?

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