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Question by DanDaDestroyR · Jun 01, 2021 at 05:06 AM · 3d3rd person controllercar physicsdriving

Friction Based Car Movement

I would like to make a driving game that uses real-world friction-based movement, i.e., the tires' contact on the road provides the propulsive force that pushes the car.

This would mean that the two back tyres individually provide the force.

Any help is appreciated.

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Answer by DenisIsDenis · Jun 01, 2021 at 05:23 AM

This tutorials has everything you need:

https://www.gamasutra.com/blogs/VivekTank/20180706/321374/Unity_Wheel_Collider_for_Motor_vehicle_Tutorial_2018.php

https://docs.unity3d.com/Manual/WheelColliderTutorial.html

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