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Question by
DanDaDestroyR · Jun 01, 2021 at 05:06 AM ·
3d3rd person controllercar physicsdriving
Friction Based Car Movement
I would like to make a driving game that uses real-world friction-based movement, i.e., the tires' contact on the road provides the propulsive force that pushes the car.
This would mean that the two back tyres individually provide the force.
Any help is appreciated.
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