Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 14 Next capture
2021 2022 2023
2 captures
13 Jun 22 - 14 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
  • Help Room /
avatar image
0
Question by WillTes · May 27 at 09:19 AM · multiplayer-networking

Photon "Failed to 'network-remove' GameObject

using UnityEngine; using System; using System.Collections; using UnityEngine.SceneManagement; using System.Collections.Generic; using Photon.Realtime; using Photon.Pun;

public class Player1 : MonoBehaviour {

 public int maxHealth = 100;
 public int currentHealth = 100;
 PhotonView myPhotonView;
 public HealthBar healthBar;
 public GameObject Controller;

 void Start()
 {
     
     healthBar.SetMaxHealth(maxHealth);
 }


 public void TakeDamage(int damage)
 {
     if (!myPhotonView.IsMine)
     {
         currentHealth -= damage;
         Debug.Log(currentHealth);
         
         if (currentHealth <= 0)
         {
             Kill();
         }
     }
 }

 public void Kill()
 {
     if (!myPhotonView.IsMine)
     {
         PhotonNetwork.Destroy(gameObject);
     }
 }

 void OnCollisionEnter(Collision collision)
 {

     myPhotonView = GetComponent<PhotonView>();

     if (!myPhotonView.IsMine)
     {

         {
             if (collision.gameObject.tag == "Bullet")
             {
                 Destroy(collision.gameObject);
                 TakeDamage(20);
                 Debug.Log("Collision Detected");
             }

             if (collision.gameObject.tag == "Bullet2")
             {
                 Destroy(collision.gameObject);
                 TakeDamage(40);
                 Debug.Log("Collision Detected");
             }

             if (collision.gameObject.tag == "Bullet3")
             {
                 Destroy(collision.gameObject);
                 TakeDamage(50);
                 Debug.Log("Collision Detected");
             }

             if (collision.gameObject.tag == "Bullet4")
             {
                 Destroy(collision.gameObject);
                 TakeDamage(100);
                 Debug.Log("Collision Detected");
             }
         }
     }
 }

}

Comment
Add comment · Show 1
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image WillTes · May 27 at 09:19 AM 0
Share

Whenever I try to remove a player that has died I get this error.

Failed to 'network-remove' GameObject. Client is neither owner nor masterClient taking over for owner who left: View (0)2001 on Player(Clone)

Please help thank you :)

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

189 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

How to Share UI across multiple client 1 Answer

How do I implement a message based network system UNITY 5? 0 Answers

Photon RPC Only Working Halfway 1 Answer

Unity3D with Netty or SCS 0 Answers

Networking - Function runs on server but not on client? 2 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges