Question by
Ruben_Chris · Jun 17, 2016 at 05:11 PM ·
networkingmultiplayer-networkingmessages
How do I implement a message based network system UNITY 5?
Basicly all I need an answer to is how I can send string messages from client / server to server / client. I tried looking at the Unity Manual http://docs.unity3d.com/Manual/UNetMessages.html, but I didn't really understand much of it. I tried copying the "Begin" class and tried to fiddle around with it without luck. Can anyone please create a class or something for me that has a static function "Send" and a function called "Read" or something, that sends and receives messages and can be accessed from other classes?
Thank you in advance!
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