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Question by Langre · Aug 14, 2016 at 03:50 PM · c#uimeshcanvasmesh renderer

How to make mesh render objects overlay UI?

Good day. I need that objects of mesh render (puzzles) overlay UI when user pick them. I saw similar topic on this forum and made(I think so) all as was recommended in those answer: set render mode as Screen Space Camera and include my puzzle pieces in UI hierarchy. Canvas camera settings

It didn't help. I still have this: Problem

I also tried to move panel, whose children are puzzle pieces, by Z axis:

 var leftpanel = GameObject.Find("ExampleScenesUICanvas/PuzlePanel/PanelWithPieces/LeftPanel").gameObject;
 leftpanel.GetComponent<RectTransform>().localPosition = new Vector3(leftpanel.GetComponent<RectTransform>().localPosition.x, leftpanel.GetComponent<RectTransform>().localPosition.y, -100.0f);

Doesn't help. If I try to move pieces themselfs they just dissapear into somewhere in unity's universe. Is there any way to manage overlaying without localpostion or position or change Z axis by hands?

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Answer by Langre · Aug 15, 2016 at 07:08 PM

I solved this problem by using layers like in this topic recomended:

http://stackoverflow.com/questions/38905417/objects-of-mesh-render-are-overlayed-by-ui/38957923#38957923

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