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Question by wscheffer · May 07, 2016 at 06:53 AM · c#uicanvasbackgroundmusic

How do i turn on/off background music and keep the changes when reload the scene

Hi everyone! I have a Canvas with two buttons (music on/music off) and i want to change and keep the change when reload the same scene. But how I do it ?

Here is my code.

   public   GameObject BtnOn;
     public   GameObject BtnOff;
  public AudioSource BackGroundMusic;
 
    public void SoundBtnOn()
     {
         
         if (BtnOn == true)
         {
             BackGroundMusic.Pause();
             ClickBtn.Play();
             BtnOn.SetActive(false);
             BtnOff.SetActive(true);
             Debug.Log("sound btnon");
             
         }
         
     }
 
     public void SoundBtnOff()
     {
         
         if (BtnOff == true)
         {
             BackGroundMusic.Play();
             ClickBtn.Play();
             BtnOn.SetActive(true);
             BtnOff.SetActive(false);
             Debug.Log("sound btnof");
             
         }
         
 
     } 

I tried use DontDestroyOnLoad but It doesn't work. want just that for me to finish my first game. I would appreciate any help.

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Answer by tanoshimi · May 07, 2016 at 07:00 AM

DontDestroyOnLoad does work, and that's exactly what it's for - to maintain the state of objects between scenes.

I suggest you check out some tutorials which show how to use it, such as:

  • https://unity3d.com/learn/tutorials/modules/beginner/live-training-archive/persistence-data-saving-loading

  • https://unity3d.com/learn/tutorials/modules/beginner/live-training-archive/game-jam-template?playlist=17111

  • https://unity3d.com/learn/tutorials/projects/2d-roguelike-tutorial/writing-game-manager

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