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Question by WolfTraits · Feb 14 at 04:09 AM · cursorfollowmove an object

Trying to make an object follow my cursor

I'm using csharp, and I'm trying to make "StaticObject" follow my cursor. Is there something wrong with my code or do I need to try a new method?

public class Cursor : MonoBehaviour { private Vector2 StaticSprite; void Start() { StaticSprite = new Vector2(0.0f, 0.0f); }

 // Update is called once per frame
 void Update()
 {
     Vector2.MoveTowards(StaticSprite, Input.mousePosition, 30f);
 }

}

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Answer by codevisionary005 · Feb 14 at 08:58 AM

https://answers.unity.com/questions/1076409/how-to-make-a-game-object-follow-the-mouse-cursor.html see if this can help you.

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