Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by yosh 1 · Mar 02, 2011 at 04:00 AM · 3dobjectcursorfollow

object follow mouse position in 3d world.

here code that i using

var s : Transform; function Update () { var ray = Camera.main.ScreenPointToRay (Input.mousePosition); var hit : RaycastHit;

              if (Physics.Raycast (ray, hit))
      {
         //Debug.Log(hit.point);
         var a = hit.point;
         s.position = a;
     } 

}

it not working. something like object go to camera position. how to fix it?

Comment
Add comment · Show 3
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Joshua · Mar 02, 2011 at 04:20 AM 0
Share

Is your camera orthonographic?

avatar image yosh 1 · Mar 02, 2011 at 04:27 AM 0
Share

my camera position like 2d camera.. but i want to make 3d world

avatar image yosh 1 · Mar 02, 2011 at 05:56 AM 0
Share

yupz my camera is orthonographic

1 Reply

· Add your reply
  • Sort: 
avatar image
0

Answer by TomHunt · Apr 09, 2011 at 11:55 AM

if you want your world to look 3D, you should be using a perspective camera. in that case, you will want to use Camera.ScreenToWorldPoint(), which takes view space coordinates. do this for both zNear and zFar because the x/y values of each point will almost always be different in perspective view. ray.origin is the transformed zNear point, and ray.direction is the normalized delta between then zFar and zNear point.

Comment
Add comment · Show 1 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image TomHunt · Apr 09, 2011 at 12:02 PM 0
Share

actually you do not need to normalize the direction value. you can just use var m = Input.mousePosition; var nearPt = Vector3(m.x,m.y,Camera.nearClipPlane); var farPt = Vector3(m.x,m.y,Camera.farClipPlane); ray.origin = ScreenToWorldPoint(zNear); ray.direction = ScreenToWorldPoint(farPt)-ray.origin; ...

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

No one has followed this question yet.

Related Questions

Make Object Move to/follow Another Object? (plus turn towards it) 3 Answers

How to make 3D object become the cursor? 2 Answers

Rotation Object Follow Help 2 Answers

Player not following touch after camera is rotated? 0 Answers

Generate unlimited map 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges