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2
Question by oguz1ak · Mar 11, 2016 at 01:36 PM · yield waitforseconds

Not execute after Yield return new WaitForSeconds

I want to call "makesomething(GameObject)" function for 10 different objects, and I call it in a for loop. But in the called function, codes after yield does not work. What is wrong with this codes?

  xfunction();


  void xfunction()
  {
  for (int j=0;j<10;j++)
             {
                  GameObject back=GameObject.Find ("obj" + j);
                 StartCoroutine(makesomething(back));
             }
     }

  IEnumerator makesomething(GameObject b)
  {
     yield return new WaitForSeconds(1.0F);
     Debug.Log ("Not execute here anyway why?!!!");
 }
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avatar image gjf · Mar 10, 2016 at 02:38 PM 0
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is xfunction() being called?

avatar image oguz1ak gjf · Mar 11, 2016 at 11:16 AM 0
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Yes I call the function "xfunction()", if I write something before yield, it works, but anything after yield is not working:(

avatar image SkorpionX · Jun 24, 2018 at 09:42 AM 0
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I have the same problem. Shame no one answered it yet. $$anonymous$$aybe this approach is wrong and we should put our code after WaitForSeconds method somewhere else?

avatar image AeroGames-GamesForFree · Jan 30, 2019 at 06:51 AM 0
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@oguz1ak I have the same problem did you fix it?

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Answer by tormentoarmagedoom · Jan 30, 2019 at 09:04 AM

I'm not a super expert, but i can talk about my experience using IEnumerators. Some things to try:

 yield return new WaitForSeconds(1f);
 (not capital F)

Are you sure the method is beeing called?

And as you are calling the methid from a loop, is possible it is called several times before that 1 second. So do another Debug.Log before the yield command saying the object "b" that has been called like:

 IEnumerator makesomething(GameObject b)
   {
      Debug.Log ("Called using "+b.name);
      yield return new WaitForSeconds(1);
      Debug.Log ("Not execute here anyway why?!!!");
  }

Lets see what you get!

Good luck! Bye!

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