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Question by StAngel1 · Nov 27, 2017 at 12:37 AM · speedienumeratoryield waitforseconds

2D platformer IEnumerator problems

I want my hero to be slowed down for 2 seconds by enemy bullet.

  public float speed = 3f;
  

And on collision with the bullet I call:

 private void OnCollisionEnter2D(Collision2D collision)
     {
         if (collision.gameObject.tag == "AnorexBullet")
         {
             speed = 1f;
             Debug.Log("Hit");
             StartCoroutine(SpeedDisabler());
             speed = 3f;
         }
 
     }
     IEnumerator SpeedDisabler()
     {
         yield return new WaitForSeconds(3);
     }


The problem I have that the speed won't change... What am I missing?

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Answer by xofear · Dec 13, 2018 at 05:45 AM

@StAngel1 try this.

 private void OnCollisionEnter2D(Collision2D collision)
  {
      if (collision.gameObject.tag == "AnorexBullet")
      {
         
          Debug.Log("Hit");
          StartCoroutine(SpeedDisabler()); }
  }

  IEnumerator SpeedDisabler()
  {
      speed = 1f;
      yield return new WaitForSeconds(3);
      speed = 3f;
  }



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