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Question by bromley · Dec 25, 2017 at 02:53 PM · timesoundaudiosourceloop

Loop sound from the middle to the end

I want to play a sound with a loop but I don't want that when the sound reaches the end it starts to the beginning. Is it possible to create a loop from the middle of the sound instead of from the start?

Maybe the answer is using SetScheduledStartTime() and PlayScheduled(), but I don't understand how.

Please help!!!

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Answer by bromley · Dec 26, 2017 at 09:13 AM

Nevermind, I found a solution on my own. If you are interested this is the method:

 IEnumerator PlayCustomLoop (AudioSource sound, float endIntro)
     {
         sound.loop = false;
         float l = sound.clip.length;
         int t = 0;
         sound.Play ();
         yield return new WaitForSeconds (endIntro);
         t = sound.timeSamples;
         yield return new WaitForSeconds (l - endIntro);
         LOOP:
         sound.timeSamples = t;
         sound.Play ();
         yield return new WaitForSeconds (l - endIntro);
         goto LOOP;
     }

Unfortunately you have to know first the value endIntro, namely the time in which the sound has to start the loop. I hope this can help you.

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avatar image ROSSCOGamesOfficial · Jan 26 at 08:51 PM 0
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If you are having trouble with it pausing briefly before looping again, make the endIntro variable an int instead of a float.

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