Sound stops after notification with sound (alarm, Skype call, etc) is triggered over the app in iOS.
I use AudioSource to stream audio from URL and to play AudioClip that is attached to a public variable in Editor.
When the app is running and I receive a notification over the app (for example, alarm) the audio stops working and there are no errors.
In case I go to iPad main screen and then back to my app - the audio plays well again.
The issue reproduces on Unity 2018.3.14f1 and Unity 2019.1.12f1.
Does anyone else have this issue?
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P.S. In my code I can catch the event of audio interruption end. How to reset Unity Audio system from script (C#, or native Objective C) ?
I have the exact same issue, been trying to find a solution forever. How do you catch the audio interruption ? Would you $$anonymous$$d sharing your code ?
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