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Question by EliteMossy · Dec 05, 2012 at 08:14 PM · movementaipausesimplemovenan

Get a NaN error when unpausing a game

When i pause the game using this script

http://paste.thedigitalboard.com/index.php/view/17729211

Now when i pause my ai characters stop moving

But when i unpause, the characters fall through the ground and give a NaN error

Heres the script that causes the error

http://paste.thedigitalboard.com/index.php/view/44016802

the error is with this line

character.SimpleMove(transform.TransformDirection(computer.deltaPosition)/Time.deltaTime); and the error is

transform.positionWithLocalOffset assign attempt for 'MuhZomb(Clone)' is not valid. Input positionWithLocalOffset is { NaN, -2.799626, NaN }. UnityEngine.CharacterController:SimpleMove(Vector3)

Any help would be appreciated

  • It actually happens when i pause, the characters just dis-appear :/ **

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Answer by Landern · Dec 05, 2012 at 09:18 PM

hmm... div/0...maybe, try instead of dividing:

 character.SimpleMove(transform.TransformDirection(computer.deltaPosition)/Time.deltaTime); 

try

 character.SimpleMove(transform.TransformDirection(computer.deltaPosition) * Time.deltaTime); 
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avatar image EliteMossy · Dec 05, 2012 at 09:25 PM 0
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That causes the character to "run on the spot" :/

avatar image EliteMossy · Dec 05, 2012 at 09:26 PM 0
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It is defo to do with the Time.deltaTime dividing by 0

avatar image RodrigoSeVeN · Jul 25, 2014 at 10:17 AM 0
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@Landern I was pausing the game with Time.timeScale=0; and with this insight about the 0, I changed it to a very small number and the NaN error I had is gone.

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