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Question by Matthu32 · May 31, 2019 at 07:51 PM · movementainavmeshagentnavigationartificial intelligence

How the heck AI villager movement?

Would anyone give me some advice?

How the hell do you have an AI move to a Tree so he can start chopping the tree?

NavMeshAgent doesn't seem to position the AI properly/consistently every time? The AI needs to be placed exactly so that the chopping animation is correct. Also need smooth run/walk movement but NavMeshAgent really moves quite... Robotically.

I wish there was some accelerate/deccelerate curve I could set for the agent's speed.

I could translate the agent's transform or move him some other way but the agent obviously needs to navigate around obstacles right?

So... How is this kind of AI movement usually handled? What am I missing?

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avatar image HenBOMB · May 31, 2019 at 08:18 PM 0
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Try using the function SetDestination(Vector3 target) on the Nav$$anonymous$$eshAgent. And reducing the 'angular speed' of the agent.

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