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Question by unity_FOBkcrfCSVB5uw · Jul 14, 2020 at 11:03 AM · textmeshfocus

Focus TMP_InputField at launch

Hello, I'm tryint to focus an TMP_InputField at beginning of my game but nothing happens. I dont get any errors on Console.

Here's what I've tried after some research :

 TMP_InputField inputField =InputName.transform.GetChild(1).gameObject.GetComponent<TMP_InputField>();
 inputField.Select();
 inputField.ActivateInputField();


Any idea on how to fix it ?

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Answer by jeromeatunity · Jul 14, 2020 at 04:48 PM

Are you sure your code runs at all? Maybe insert a Debug.Log(inputField.name); to check in the console if the code is executed.

I tested inputField.ActivateInputField(); works in the Editor. Also a null reference error is thrown if inputField is not defined.

This code InputName.transform.GetChild(1).gameObject.GetComponent(); looks quite complex and error prone to find that component.

Maybe look at :

  • Using GameObject.GetComponentsInChildren

  • Using a Tag to define the target input field, like StartInputFieldand then retrieve its GameObject with GameObject.FindGameObjectsWithTag("StartInputField")

hth.

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avatar image unity_FOBkcrfCSVB5uw · Jul 15, 2020 at 03:18 PM 0
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You were right, I was working with a null reference, thank you.

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