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Question by Firedan1176 · Apr 21, 2014 at 10:41 PM · guifocusselecttextboxgui text

How to detect if gui textbox is selected?

Simple as the title states - Is there a way in Unity to know if a text box is selected? Also, is there a way to make the text box not selected when I start my game (when I start, it's automatically selected)?

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avatar image getyour411 · Apr 21, 2014 at 11:09 PM 0
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Are you using FocusControl?

avatar image supernat · Apr 24, 2014 at 07:29 PM 1
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I know this is off topic, but you've posted a lot of questions and only marked 2 out of 11 answers as answered Firedan1176. Sometimes people look at your profile before deciding whether to help or not, and it is also good for the community to mark answers that satisfied the solution, so I would recommend taking another look at your questions and marking them answered if indeed they fixed your problem.

avatar image ZenithCode · Apr 24, 2014 at 08:06 PM 0
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FocusControl or GUI.Changed()

avatar image ZenithCode · Apr 24, 2014 at 08:11 PM 1
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@stevethorne - I agree with @supernat on this. Its nice to earn karma.. but still if an aswer is correct, its just fair to accept it as 'Answered'

avatar image stevethorne · Apr 24, 2014 at 08:12 PM 1
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I agree with that statement, sure. But we don't go around to people's profiles first to see if we want to answer it.

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