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Question by Crasy Gamer · Dec 25, 2013 at 12:58 PM · environmenttank

How to create sand like Pocket Tank Game

Hi

I want to create one game like Pocket Tank

I want to create sand environment as the same as this game. Also it's like 2D game.

Can any one tell me how to achive this in unity ?

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avatar image YoungDeveloper · Dec 25, 2013 at 12:59 PM 2
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Nobody here will guide you how to make a game from A to Z. If you are a beginner, then start with tutorials. http://www.youtube.com/results?search_query=unity3d+2d+tutorial+&sm=3

avatar image Crasy Gamer YoungDeveloper · Dec 26, 2013 at 05:41 AM 0
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Thansk for reply, I want to tell you that I don't want the answer for whole game. I am working with unity more than 1 year. and I know many thing. But I still did not find optimize and best way to make sand environment like pocket tank game. I just want to know that part.

avatar image AlucardJay · Dec 26, 2013 at 08:39 AM 1
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Perhaps if you included a screenshot showing the sand, and a description on the type of effect you want the sand to make, then you will have a better chance of getting help.

avatar image AlucardJay · Dec 26, 2013 at 08:47 AM 2
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For example, if you left a link like THIS , then it is easier to see what you are after. Looking at this video, this is pretty much like the terrain destruction in the game Worms. Here's a couple of links to get your research started :

  • http://gamedevelopment.tutsplus.com/tutorials/coding-destructible-pixel-terrain--gamedev-45

  • http://stackoverflow.com/questions/2083390/worms-style-destructible-terrain

  • http://lmgtfy.com/?q=unity+worms+terrain

  • http://answers.unity3d.com/questions/346187/worms-like-destructible-environment.html

avatar image Nick4 · Dec 26, 2013 at 11:24 AM 0
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Thanks for links. Just what I was looking for.

avatar image MD_Reptile · Jun 02, 2014 at 10:57 PM 0
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Way late, but hey - I already converted that first link into a unity project here:

http://forum.unity3d.com/threads/destructible-pixel-terrain-open-source.198919/

Although it is not ideal to be used on a game at this time, it needs more work, which I add to it from time to time. Worth looking into how SLOW using Texture2D.Apply() can be, and why to avoid it if at all possible...

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