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Question by drvignesh · Mar 13, 2017 at 08:09 PM · rotationcharactercontrollerworldspherical

Rotate CharacterController collider?

Hello,

I have been dabbling with Unity for the past six months or so trying to create a third person perspective view on a more or less spherical world. I ran into a couple of problems:

1) No matter what I do, character jump is never satisfactory with a rigidbody and fake gravity. So I switched back to CharacterController (CC). 2) Now, it seems that the CC collider can not be rotated. Screenshot below:

alt text

I want to know if any of you faced the same issues and how did you manage to overcome them?

snip.jpg (67.8 kB)
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