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Question by DSykes · Oct 12, 2018 at 05:25 PM · rotationcharactercontrollerdirection

Cant get my character to rotate properly

Im working on a mobile game where it has two joysticks and two sets of axis, one for movement and one to handle play rotation and change look direction. Everytime i release the joystick it sets the players rotation to -180 but would rotate properly when moving the joystick. Below is the code i have for the entire player controller.

 float _x = CrossPlatformInputManager.GetAxis("Hori");
 float _y = CrossPlatformInputManager.GetAxis("Verti");

 float x = CrossPlatformInputManager.GetAxis("Horizontal");
 float y = CrossPlatformInputManager.GetAxis("Vertical");

 Vector3 movement = new Vector3(x, 0, y);
 //rb.velocity = movement * speed;
 transform.Translate(movement * speed * Time.deltaTime);
 anim.SetFloat("VelX", x);
 anim.SetFloat("VelY", y);

 

 float yRot = Mathf.Atan2(_x, _y) * Mathf.Rad2Deg;
 Debug.Log(yRot);

 transform.eulerAngles = new Vector3(transform.eulerAngles.x, yRot, transform.eulerAngles.z);
 

Is there a better way to handle player rotation? I want the rotation to be seperate from movement and it seems to work well just need to fix this rotation issue. Also.. Its an AR game too so i cant utilize the camera for lookrotation incase anyone was wondering.

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