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Question by rayith · May 22 at 12:18 AM · animationanimatorsound

ringing a bell script sound and animation issue

I have script (down bellow) that activates a bell then plays it animation, audio once, and use use a ray cast

the problem is the sound wont play (no errors)

the animation plays but gets 2 warring (Animator.GotoState: State could not be found) (invalid layer index -1)

 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
     
     public class Ringbell : MonoBehaviour
     {
         public float range = 100f;
         public bool IsRing = false;
         public GameObject bell;
         public GameObject Ghost;
         public AudioSource bellsring;
         public Camera fpsCam;
         private Animator animator; 
     
         void Update()
         {
             if (Input.GetMouseButton(0))
             {
                 if ((IsRing == false))
                 {
                     StartCoroutine(ringthebell());
                 }
             }
         }
     
         IEnumerator ringthebell()
         {
             bell.SetActive(true);
             IsRing = true;
             bell.GetComponent<Animator>().Play("ringbell");
             yield return new WaitForSeconds(1f);
             bell.GetComponent<Animator>().Play("none");
             IsRing = false;
             bell.SetActive(false);
     
             RaycastHit hit;
             if (Physics.Raycast(fpsCam.transform.position, fpsCam.transform.forward, out hit, range))
             {
                 Debug.Log(hit.transform.name);
     
                 Dissapper dissapper = hit.transform.GetComponent<Dissapper>();
                 if (dissapper != null)
                 {
                     dissapper.Gone();
                 }
     
                 if ((Ghost == true))
                 {
                     EndGame endgame = hit.transform.GetComponent<EndGame>();
                     if (endgame != null)
                     {
                         endgame.Die();
                     }
                 }
     
             }
         }
     }
 



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avatar image prgramernoob101 · May 22 at 04:32 AM 1
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You have to play the audio somewhere. Like this: bellsring.Play();

Check this out https://docs.unity3d.com/ScriptReference/AudioSource.Play.html

Also copy/paste the full error log here, maybe I can help you with that

avatar image rayith prgramernoob101 · May 22 at 12:42 PM 0
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thanks that fixed the sound issue

error 1 Animator.GotoState: State could not be found UnityEngine.Animator:Play (string)

error2 Invalid Layer Index '-1' UnityEngine.Animator:Play (string)

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Answer by prgramernoob101 · May 22 at 07:46 PM

Here's a quick way to debug your code.

  1. Click the error bar at the bottom

  2. Then inside the console window that popped up you can select the error/warning/message and see more details

  3. You can see that the warning is coming from line 9 on TestingScript.cs

  4. You can also click on the blue text and it will open in your code editor with the problematic line selected.

alt text


I think the reason why you are getting a warning is because you're trying to play a state that does not exist in your animator.


Below there's two states "Default" and "Ringing" I can only play these from my script. Make sure your code and animator state names match.

alt text


image-2022-05-22-124142707.png (58.7 kB)
image-2022-05-22-123323168.png (23.0 kB)
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