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Question by Karmate · Sep 21, 2014 at 07:40 AM · animationanimatorfinish

Check animator animation finished?

I am a new Unity user an sorry for noob question. i am trying to make a game when i clikc to button a hero will perform a skill. i am using animator system and have 19 skills tagged "Skills".i need to make when any skill animaton finished set bool false. and when normalizedtime of animation is 0.5f create a damage effect or damagetext.

 using UnityEngine;
 using System.Collections;
 
 public class Hero : MonoBehaviour {
     public bool fighting;
     public Animator anim;
     public AnimatorStateInfo animState;
     
     void Start ()  {
         anim = GetComponent<Animator> ();
     }
 
     void Update () {
         Debug.Log (animState.normalizedTime);
         animState = anim.GetCurrentAnimatorStateInfo (0);
 
         if (fighting) {
             if(animState.IsTag("Skill"))
                 if(animState.normalizedTime>=0.99f) fighting=false;
             }
 
         if(Input.GetKey(KeyCode.Q))skill1();
         if(Input.GetKey(KeyCode.W))skill2();
 
     }
 
     public void skill1(){
         if(!fighting){
             anim.SetTrigger ("1");
             fighting = true;}
     }
 
     public void skill2(){
         if(!fighting){
             anim.SetTrigger ("2");
             fighting = true;}
     }
 
 }
 

sorry for bad english. (dilimi konuşan varmı:)

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Answer by twobob · Sep 21, 2014 at 10:43 AM

http://docs.unity3d.com/ScriptReference/Animator.IsInTransition.html

might help.

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