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Question by wechat_os_Qy06wAhXkhE_FJB9SoNu6dJeo · Aug 14, 2020 at 04:43 PM · animatorwarningbinding

can anyone tells me where to fix animator binding warning?

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Answer by Aviryx · Aug 14, 2020 at 05:41 PM

You are trying to use non-humanoid (generic) animation clips to transform a character that has a humanoid avatar. You need to change the animation clips in the inspector from "generic" to "humanoid" or use a generic avatar.

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avatar image qsp18 · Mar 27 at 05:30 PM 0
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And how do i change this? I dont have an fbx file where i can chnage the armature. I just have an animation clip

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Answer by SomeGuy22 · May 05 at 01:54 AM

For future reference, this warning can also happen when bones are incorrectly set up in the avatar definition for the file in question. In my case, I had a cheek bone which was accidentally set to the eye bone field. The problem could've stemmed from a difference between the avatar definition and the source mask used for import, or from the incorrect symmetry of a bone on one side being used on a field for the other side, making it import as "generic".

Either way, fixing this eliminated the warnings for me and also cleared up animation errors when the game was running.

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