- Home /
can anyone tells me where to fix animator binding warning?
Answer by Aviryx · Aug 14, 2020 at 05:41 PM
You are trying to use non-humanoid (generic) animation clips to transform a character that has a humanoid avatar. You need to change the animation clips in the inspector from "generic" to "humanoid" or use a generic avatar.
And how do i change this? I dont have an fbx file where i can chnage the armature. I just have an animation clip
Answer by SomeGuy22 · May 05 at 01:54 AM
For future reference, this warning can also happen when bones are incorrectly set up in the avatar definition for the file in question. In my case, I had a cheek bone which was accidentally set to the eye bone field. The problem could've stemmed from a difference between the avatar definition and the source mask used for import, or from the incorrect symmetry of a bone on one side being used on a field for the other side, making it import as "generic".
Either way, fixing this eliminated the warnings for me and also cleared up animation errors when the game was running.
Your answer
![](https://koobas.hobune.stream/wayback/20220613005700im_/https://answers.unity.com/themes/thub/images/avi.jpg)