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Question by BigSchmit · May 14 at 12:11 PM · assets

How to put assests into an array

using System.Collections; using System.Collections.Generic; using UnityEngine;

public class GameHandlerMapGeneration : MonoBehaviour { GameObject[] SpawnPointObj;

 GameObject[] Obstacles;




 public void Start()
 {
     SpawnPointObj = GameObject.FindGameObjectsWithTag("SpawnPoint");
     
     
     
     
     foreach(GameObject SpawnPoint in SpawnPointObj)
     {
         print(SpawnPoint.transform.position);
         int index = Random.Range(0, Obstacles.Length);
         GameObject ObjBeingSpawned = Obstacles[index];






     }





you see that game object array thing that is called Obstacles. I need that array to contain all the obstacles in my game (i have many objects like landmines speedbumps etc) but i have only 2 obstacles that are generateable. They are in the assets thing. They are in a folder called Obstacles. These obstacles are just groups of single objects. Like i have my first obstacle called 5 cones (its just 5 traffic cones) and 10 cones (its the same thing but more). i want these obstacles in the array but how???

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avatar image Deuce2008 · May 15 at 09:11 PM 1
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Are the obstacles generated at runtime?

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Answer by Thygrrr · May 15 at 09:19 PM

Declare Obstacles as public or [SerializeField]

You can then add the assets in the inspector. There is a small lock icon at the top right of your objects inspector that you can click and then you can select multiple assets in a row and drag them over instead of one by one.

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