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Question by takeuchi_unity625 · Nov 24, 2020 at 10:12 PM · scripting problemruntimerendertexture

Texture.GetNativeTexturePtr sometime returns 0.

In my tool, I generate many RenderTextures. I facing a probrem at runtime program built by Unity 2019.1.5f1.

Some of textures seems to be not usable. I did a lot of researches, I found Texture.GetNativeTexturePtr() returns 0 about unusable texture when only runtime.

I check with following

 var texture = new RenderTexture(width, height, depth, format);
 texture.enableRandomWrite = true;
 // log to external file
 AddLog($"New RenderTexture Create ({texture.GetNativeTexturePtr()});");
 AddLog($"Is Created: {texture.Create()}");
 AddLog($"New RenderTexture Created ({texture.GetNativeTexturePtr()});");

The some result is seems good like that:

 New RenderTexture Create (0);
 Is Created: True
 New RenderTexture Created (2679896030752);

But some result remains 0:

 New RenderTexture Create (0);
 Is Created: True
 New RenderTexture Created (0);

This problem is not occurred in unity editor. By runtime, some environments occur and some do not. Each machines are windows10.

Please help me if you know anything about it.

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Answer by takeuchi_unity625 · Nov 25, 2020 at 04:26 AM

I try to use CustomRenderTexture instead of RenderTexture, Texture.GetNativeTexturePtr always returns non-zero value.

I think that it must not correct solution...

I'm going to wait and see...


---add 11/27/2020

The problem has caused again.

For now, I fixed like following, I can't do anything else. It may return a non-zero value If generate many times.

 if (texture.GetNativeTexturePtr().ToInt64() == 0) {
     const int TrialCount = 100000;
     int count = 0;
     do {
         System.Threading.Thread.Sleep(1);
 
         texture.Release();
         texture= new CustomRenderTexture(width, height, format);
         texture.enableRandomWrite = true;
         texture.Create();
 
     } while ((texture.GetNativeTexturePtr().ToInt64() == 0) && (++count < TrialCount));
 }
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Answer by lijohn925 · Nov 25, 2020 at 05:04 AM

Cap must have retired but that doesn't mean the world will stay without a superhero. The job is on your shoulders now, so, hurry up and let's get done with this task by gearing up in the Captain America Costume designed by J4Jacket now.

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