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               Question by 
               martygrof3708 · Jul 28, 2019 at 09:28 PM · 
                scripting problemmaterialcolorruntimeparticlesystem  
              
 
              Why doesn't changing the particle's mateiral color during runtime work?
I am using LWRP. My particle systems are using a material with the LWRP/ParticlesLit shader.
When I try to change the material's color during runtime, the particle's color doesn't change.
I have tried both of these methods:
 public void ChangeColorSolid()
 {
     cloudMat.color = Color.red;
     for (int i=0; i<previousCloudTileObjects.Count; i++)
     {
         // Method 1
         previousCloudTileObjects[i].GetComponent<ParticleSystemRenderer>().material.color = Color.red;
         // Method 2
         previousCloudTileObjects[i].GetComponent<ParticleSystemRenderer>().material = cloudMat;
     }
 }
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              koobas.hobune.stream
koobas.hobune.stream 
                       
                
                       
			     
			 
                