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Question by Lucas_Mondini · May 19 at 11:04 AM · gameobjectprogrammingtreehierarchy

How to get a GameObject from another GameObject

I have a prefab, and i Want to access this prefab object from another object

the scene hierarchy has:

  • Player

  • Camera

  • Background

  • Floor(Prefab)

and the prefab hierarchy has:

  • Floor

  • DeleteTrigger

  • CreateTrigger

  • TransformReference



  public class LevelGenerator : MonoBehaviour {
     // Start is called before the first frame update
 
     [SerializeField] private GameObject FloorRef;
     private void Awake()
     {
         GameObject g = FloorRef.Find("Floor")
         Instantiate(FloorRef, new Vector3(10, 0), Quaternion.identity);
     } 

}

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avatar image Hellium · May 19 at 12:12 PM 0
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And what problem are you facing?

Where is LevelGenerator attached?

What is the object provided in FloorRef?

Can you provide a screenshot of your hierarchy?

avatar image Lucas_Mondini Hellium · May 20 at 11:29 AM 0
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I've already solved, bro;

To get the reference of another hierarchy tree, I need to use the transform of the object in scene's main hierarchy; so I just take as: FloorRef.transform.Find("")

avatar image TheIrishKraken · May 20 at 03:47 AM 0
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Need more information bud as this is quite vague

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Answer by Lucas_Mondini · May 20 at 11:29 AM

Solved:

To get the reference of another hierarchy tree, I need to use the transform of the object in scene's main hierarchy; so I just take as: FloorRef.transform.Find("")

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