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Question by JstuckiJstucki · Feb 10, 2021 at 04:33 AM · respawndisable object

Disabling a player in multiplayer then teleporting it to a different place

Hi, so im making a game where the player is running around a map with others in a multiplayer game, and when they collide they will be disabled, and replaced with a ragdoll, the ragdoll will be destroyed shortly after, and the player will be reactivated and teleported to a spawn area. Know how to do that? Thanks in advance! :)

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Answer by logicandchaos · Feb 10, 2021 at 02:22 PM

player.gameObject.SetActive(false);

ragdoll.transform.position=player.transform.position;

Destroy(ragdoll.gameObject,1f);

player.gameObject.transform.position=new Vector3(1,1,1);

player.gameObject.SetActive(true);

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avatar image JstuckiJstucki · Feb 10, 2021 at 09:45 PM 0
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@logicandchaos Thanks! now the only thing I need is the proper way of calling the ragdoll. Do i use GetComponent or something? Sorry I have been practicing my code and the variable and object finding is one of my weakspots.

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