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Question by ozgunn · Nov 19, 2021 at 09:00 AM · imagecomponentuser interface

How can I add multiple images to one gameobject

I have a character gameobject which has Healthbar and one booster. When it collides with the enemy or an obstacle healthbar image's fill amount decreases. And while using the booster, speed boost image's fill amount also goes down. But when I try to add these two images I'm able to decrease only one of them and the other one doesn't work. alt text

These are the screenshots of the problem. Already grateful for any help.

problem.jpg (255.7 kB)
script.jpg (55.7 kB)
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avatar image Bmarlyman21 · Nov 20, 2021 at 06:27 PM 0
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There could be a number of reasons why it's not working, but I don't see anything in the sample of code that would necessarily be an issue. Maybe you could do some debugging and see if those booleans are setting to true the way they should. If either BoostOK or unFill isn't functioning properly then your fill amount would not change.

If you sent a larger portion of the code I may be able to see the issue.

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