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Image Components overlap when a material is assigned on Lightweight Render Pipeline.
So, I'm making a card game that has a card template set up like this :
There's are three GameObjects that use the Image Component : FRONT, BACK and MASK.
Here's the component's details(for FRONT) :
It seems that, since I am now using a material, it inherits a sort of Z-Sorting priority for drawing order. Problem is, my cards are on the same Z position, which makes them overlap.
So, is there any way the prefabs could order themselves according to their hierarchy in the Scene (Just like Images usually do)? If not, is there a workaround?
I was thinking of making a transition to sprites in order to have a sorting layer, but it would take alot of time, considering I'd have to detach everything from the Canvas.
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