Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 14 Next capture
2021 2022 2023
2 captures
13 Jun 22 - 14 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by Digital-Phantom · Feb 03, 2015 at 05:17 PM · animationinstantiateraycasthitheightpivot-point

Is it possible to adjust an Objects pivot without affecting any of the child objects?

OK.. after realising what could be a potentially major f**k up, I desperately need some help !

Basically, I'm using a raycast for placement of buildings and objects in my game. This part if fine.. the raycast follows my mouse and wherever I right click the mouse a building/object is instantiated.

This is where I had my OMFG moment... most (possibly all) of my models/objects do not have their pivot points at Y axis 0. Which means they are going to get placed at all kinds of weird heights in relation to my terrain. I'd rather not have to re-do weeks worth of work, not to mention the hassle as some of these models are quite complex (one has 19 children and 17 animations attached)

Is there anyway to adjust the placement of the pivot without affecting the positioning and animations for the whole model ?

Comment
Add comment · Show 1
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Digital-Phantom · Feb 03, 2015 at 05:23 PM 0
Share

Typical... couldn't find an answer before (probably due to me having a major mood fuelled panic...lol)

Anyway just found this suggestion -

"Then, unparent the children, set the parent to 0,0,0, and reparent"

Is this viable ???

1 Reply

· Add your reply
  • Sort: 
avatar image
0

Answer by Baste · Feb 03, 2015 at 06:09 PM

I would try to use the script from here. It sounds like exactly what you need.

Give a shout if that doesn't work.

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

20 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

how do you make walls close in after an object is destroyed? 0 Answers

How to animate an instantiated object in the timeline/director 2 Answers

Animations on instantiated prefabs not working 0 Answers

Created A Gameobject when Pressing a button near player? 0 Answers

Death animation 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges